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Nightshade Schemers
( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
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Nimble Obstructionist
( 3)
Creature — Bird Wizard
(3/1)
Flash Flying Cycling (, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
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Nimbleclaw Adept
( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
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Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
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Noggle Hedge-Mage
( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Novice Occultist
( 2)
Creature — Human Wizard
(1/2)
When Novice Occultist dies, you draw a card and you lose 1 life.
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Oboro Breezecaller
( 2)
Creature — Moonfolk Wizard
(1/1)
Flying , Return a land you control to its owner's hand: Untap target land.
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Oboro Envoy
( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Obscura Interceptor
( 4)
Creature — Cephalid Wizard
(3/1)
Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Obscura Polymorphist
( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Onyx Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Oracle en-Vec
( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Oracle of Tragedy
( 2)
Creature — Human Wizard
(1/3)
When Oracle of Tragedy enters the battlefield or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
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Oskar, Rubbish Reclaimer
( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Pain Seer
( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Parnesse, the Subtle Brush
( 5)
Legendary Creature — Vampire Wizard
(4/4)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
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Passwall Adept
( 2)
Creature — Human Wizard
(1/3)
: Target creature can't be blocked this turn.
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Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Phyrexian Censor
( 3)
Creature — Phyrexian Wizard
(3/3)
Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped.
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Pit Keeper
( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Pixie Illusionist
( 1)
Creature — Faerie Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
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Planebound Accomplice
( 3)
Creature — Human Wizard
(1/3)
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Plasmancer
( 4)
Artifact Creature — Necron Wizard
(3/3)
Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
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Pondering Mage
( 5)
Creature — Human Wizard
(3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Poppet Stitcher
( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
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Portal Mage
( 3)
Creature — Human Wizard
(2/2)
Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
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Portal Manipulator
( 4)
Creature — Human Wizard
(3/2)
Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
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Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
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Prime Speaker Vannifar
( 4)
Legendary Creature — Elf Ooze Wizard
(2/4)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Prime Speaker Zegana
( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Prismari Pledgemage
( 2)
Creature — Orc Wizard
(3/3)
Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
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Prismwake Merrow
( 3)
Creature — Merfolk Wizard
(2/1)
Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
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Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Profaner of the Dead
( 4)
Creature — Naga Wizard
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
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Prophet of Kruphix
( 5)
Creature — Human Wizard
(2/3)
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
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Prophetic Titan
( 6)
Creature — Giant Wizard
(4/4)
Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Protean Thaumaturge
( 2)
Creature — Human Wizard
(1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
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Psychomancer
( 2)
Artifact Creature — Necron Wizard
(1/1)
Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
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Puppet Conjurer
( 2)
Artifact Creature — Human Wizard
(1/2)
, : Create a 0/1 blue Homunculus artifact creature token. At the beginning of your upkeep, sacrifice a Homunculus.
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Puppet Raiser
( 4)
Creature — — Zombie Wizard
(3/3)
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
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Puppeteer
( 3)
Creature — Human Wizard
(1/2)
, : You may tap or untap target creature.
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Puppeteer Clique
( 5)
Creature — Faerie Wizard
(3/2)
Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Pyromantic Pilgrim
( 3)
Creature — Human Wizard
(3/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Qarsi Deceiver
( 2)
Creature — Naga Wizard
(0/4)
: Add . Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Qasali Pridemage
( 2)
Creature — Cat Wizard
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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Quandrix Apprentice
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Queen of Ice
( 3)
Creature — Human Noble Wizard
(2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radagast, Wizard of Wilds
( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Radiant Epicure
( 5)
Creature — Vampire Wizard
(5/5)
Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
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Radiant Performer
( 5)
Creature — Human Wizard
(2/2)
Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Raff Capashen, Ship's Mage
( 4)
Legendary Creature — Human Wizard
(3/3)
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Raff, Weatherlight Stalwart
( 2)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. : Creatures you control get +1/+1 and gain vigilance until end of turn.
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Raffine's Informant
( 2)
Creature — Human Wizard
(2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Queen of Ice (Rage of Winter)
( 2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
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Rage Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
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Rakdos Augermage
( 3)
Creature — Human Wizard
(3/2)
First strike : Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
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Ral's Staticaster
( 4)
Creature — Viashino Wizard
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
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Rasputin Dreamweaver
( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rasputin, the Oneiromancer
( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Ratadrabik of Urborg
( 4)
Legendary Creature — Zombie Wizard
(3/3)
Vigilance, ward Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
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Raven Guild Initiate
( 3)
Creature — Human Wizard
(1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Rayne, Academy Chancellor
( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
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Razzle-Dazzler
( 2)
Creature — Human Wizard
(1/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
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Realmwright
( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Reckless Embermage
( 4)
Creature — Human Wizard
(2/2)
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reflector Mage
( 3)
Creature — Human Wizard
(2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Research Thief
( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Reveka, Wizard Savant
( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
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Revolutionist
( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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